Take-the-best Heuristic
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psychology Psychology is the scientific study of mind and behavior. Psychology includes the study of conscious and unconscious phenomena, including feelings and thoughts. It is an academic discipline of immense scope, crossing the boundaries betwe ...
, the take-the-best heuristic is a
heuristic A heuristic (; ), or heuristic technique, is any approach to problem solving or self-discovery that employs a practical method that is not guaranteed to be optimal, perfect, or rational, but is nevertheless sufficient for reaching an immediate, ...
(a simple strategy for
decision-making In psychology, decision-making (also spelled decision making and decisionmaking) is regarded as the Cognition, cognitive process resulting in the selection of a belief or a course of action among several possible alternative options. It could be ...
) which decides between two alternatives by choosing based on the first cue that discriminates them, where cues are ordered by cue validity (highest to lowest). In the original formulation, the cues were assumed to have binary values (yes or no) or have an unknown value. The logic of the heuristic is that it bases its choice on the ''best'' cue (reason) only and ignores the rest. Psychologists
Gerd Gigerenzer Gerd Gigerenzer (born 3 September 1947) is a German psychologist who has studied the use of bounded rationality and heuristics in decision making. Gigerenzer is director emeritus of the Center for Adaptive Behavior and Cognition (ABC) at the Max ...
and
Daniel Goldstein Daniel G. Goldstein (born 1969) is an American cognitive psychologist known for the specification and testing of heuristics and models of bounded rationality in the field of judgment and decision making. He is an honorary research fellow at L ...
discovered that the heuristic did surprisingly well at making accurate
inferences Inferences are steps in reasoning, moving from premises to logical consequences; etymologically, the word ''infer'' means to "carry forward". Inference is theoretically traditionally divided into deduction and induction, a distinction that in ...
in real-world environments, such as inferring which of two cities is larger. The heuristic has since been modified and applied to domains from
medicine Medicine is the science and practice of caring for a patient, managing the diagnosis, prognosis, prevention, treatment, palliation of their injury or disease, and promoting their health. Medicine encompasses a variety of health care pract ...
,
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech re ...
, and
political forecasting Political forecasting aims at forecasting the outcomes of political events. Political events can be a number of events such as diplomatic decisions, actions by political leaders and other areas relating to politicians and political institutions. T ...
. It has also been shown that the heuristic can accurately model how experts, such as airport customs officers and professional burglars, make decisions. The heuristic can also predict details of the
cognitive process Cognition refers to "the mental action or process of acquiring knowledge and understanding through thought, experience, and the senses". It encompasses all aspects of intellectual functions and processes such as: perception, attention, thought, ...
, such as number of cues used and response times, often better than complex models that integrate all available cues; as such, it is an example of the
less-is-more effect The less-is-more effect refers to the finding that heuristic decision strategies can yield more accurate judgments than alternative strategies that use more pieces of information. Understanding these effects is part of the study of ecological ratio ...
.


One-reason decision-making

Theories of decision making typically assume that all relevant reasons (features or cues) are searched and integrated into a final decision. Yet under uncertainty (as opposed to risk), the relevant cues are typically not all known, nor are their precise weights and the correlations between cues. In these situations, relying only on the best cue available may be a reasonable alternative that allows for fast, frugal, and accurate decisions. This is the logic of a class of heuristics known as “one-reason decision making,” which includes take-the-best. Consider cues with binary values (0, 1), where 1 indicates the cue value that is associated with a higher criterion value. The task is to infer which of two alternatives has the higher criterion value. An example is which of two NBA teams will win the game, based on cues such as home match and who won the last match. The take-the-best heuristic entails three steps to make such an inference: Search rule: Look through cues in the order of their validity. Stopping rule: Stop search when the first cue is found where the values of the two alternatives differ. Decision rule: Predict that the alternative with the higher cue value has the higher value on the outcome variable. The validity v of a cue is given by v = C/(C+W), where C is the number of correct inferences when a cue discriminates, and W is the number of wrong inferences, all estimated from samples.


Take-the-best for the comparison task

Consider the task to infer which object, A or B, has a higher value on a numerical criterion. As an example imagine someone having to judge whether the German city of Cologne has a larger population than the other German city of Stuttgart. This judgment or inference has to be based on information provided by binary cues, like "Is the city a state capital?". From a formal point of view, the task is a categorization: A pair (A, B) is to be categorized as XA > XB or XB > XA (where X denotes the criterion), based on cue information. Cues are binary; this means they assume two values and can be modeled, for instance, as having the values 0 and 1 (for "yes" and "no"). They are ranked according to their cue validity, defined as the proportion of correct comparisons among the pairs A and B, for which it has different values, i.e., for which it discriminates between A and B. Take-the-best analyses each cue, one after the other, according to the ranking by validity and stopping the first time a cue discriminates between the items and concluding that the item with the larger value has also a larger value on the criterion. The matrix of all objects of the reference class, from which A and B have been taken, and of the cue values which describe these objects constitutes a so-called environment. Gigerenzer and Goldstein, who introduced Take-The-Best (see
Gerd Gigerenzer Gerd Gigerenzer (born 3 September 1947) is a German psychologist who has studied the use of bounded rationality and heuristics in decision making. Gigerenzer is director emeritus of the Center for Adaptive Behavior and Cognition (ABC) at the Max ...
&
Daniel Goldstein Daniel G. Goldstein (born 1969) is an American cognitive psychologist known for the specification and testing of heuristics and models of bounded rationality in the field of judgment and decision making. He is an honorary research fellow at L ...
, D. G. (1996) ) considered, as a walk-through example, precisely pairs of German cities. yet only those with more than 100.000 inhabitants. The comparison task for a given pair (A,B) of German cities in the reference class, consisted in establishing which one has a larger population, based on nine cues. Cues were binary-valued, such as whether the city is a state capital or whether it has a soccer team in the national league. The cue values could modeled by 1's (for "yes") and 0's (for "no") so that each city could be identified with its "cue profile", i.e., e vector of 1' and 0's, ordered according to the ranking of cues. The question was: How can one infer which of two objects, for example, city A with cue profile (100101010) and city B with cue profile (100010101), scores higher on the established criterion, i.e., population size? The take-the-best heuristic simply compares the profiles lexicographically, just as numbers written in base two are compared: the first cue value is 1 for both, which means that the first cue does not discriminate between A and B. The second cue value is 0 for both, again with no discrimination. The same happens for the third cue value, while the fourth cue value is 1 for A and 0 for B, implying that A is judged as having a higher value on the criterion. In other words, XA > XB if and only if (100101010) > (100010101) . Mathematically this means that the cues found for the comparison allow a ''quasi-
order isomorphism In the mathematical field of order theory, an order isomorphism is a special kind of monotone function that constitutes a suitable notion of isomorphism for partially ordered sets (posets). Whenever two posets are order isomorphic, they can be cons ...
'' between the objects compared on the criterion, in this case cities with their populations, and their corresponding binary vectors. Here "quasi" means that the isomorphism is, in general, not perfect, because the set of cues is not perfect. What is surprising is that this simple heuristic has a great performance compared with other strategies. One obvious measure for establishing the performance of an inference mechanism is determined by the percentage of correct judgements. Furthermore, what matters most is not just the performance of the heuristic when fitting known data, but when generalizing from a known training set to new items. Czerlinski, Goldstein and Gigerenzer compared several strategies with Take-the-best: a simple Tallying, or unit weight model (also called "Dawes' Rule" in that literature), a weighted linear model on the cues weighted by their validties (also called "Franklin's Rule" in that literature), Linear Regression, and Minimalist. Their results show the robustness of Take-the-best in generalization. For example, consider the task of selecting the bigger city of two cities when * Models are fit to a data set of 83 German cities * Models select the bigger of a pair of cities for all 83*82/2 pairs of cities. The percent correct was roughly 74% for regression, Take-the-best, unit weight linear,. More specifically, the scores were 74.3%, 74.2%, and 74.1%, so regression won by a small margin. However, the paper also considered generalization (also known as out-of-sample prediction). * Models are fit to a data set of a randomly-selected half of 83 German cities * Models select the bigger of a pair of cities drawn from the *other* half of cities. In this case, when 10,000 different random splits were used, regression had on average 71.9% correct, Take-the-best had 72.2% correct, and unit with linear had 71.4% correct. The Take-the-best heuristic was more accurate than regression in this case. These results were presented in.Czerlinski, J., Goldstein, D. G., & Gigerenzer, G. (1999). "How good are simple heuristics?" In Gigerenzer, G., Todd, P. M. & the ABC Group, ''Simple Heuristics That Make Us Smart''. New York: Oxford University Press.


See also

*
Greedy algorithm A greedy algorithm is any algorithm that follows the problem-solving heuristic of making the locally optimal choice at each stage. In many problems, a greedy strategy does not produce an optimal solution, but a greedy heuristic can yield locally ...
*
Recognition heuristic The recognition heuristic, originally termed the recognition principle, has been used as a model in the psychology of judgment and decision making and as a heuristic in artificial intelligence. The goal is to make inferences about a criterion that ...


References

{{Reflist Heuristics